There are different ways to perceive games: as a cultural phenomenon, as a subject of business activities, and also as lots of complicated programming code. Most of the players aren’t really interested in the business of the game industry or in coding for creating virtual adventures. Still, without these aspects, there probably would be no video games at all. In this article, we highlight something from the depths of our games – engines that power-up our creations.
Now, the development team of Paracosm Project is working on two games based on the virtual world of Post Scriptum: MMORPG and CTG. First, for both of them we chose Unity as a game engine. Then, the decision to move RPG to the Unreal Engine has been made. Let’s explain why.
“Unity Era” in the Post Scriptum Paracosm
An initial vision of Post Scriptum MMORPG was quite different from the current one, grown through many thinking and discussions. First, that was a 2D game with a Diablo-like style, and the Unity engine was a kind of perfect decision for it.
Quite a lot of work was made in the Unity environment, but a few fundamental changes in the game ideology made us look for a new tool. The future Post Scriptum role-playing game got 3D objects. They appeared in the 2D world as a hybrid addition, and that was an interesting technical experience. Some new elements of the gameplay mechanics created the demand to implement the first-person view – for example, for digging caves in the virtual world. This and other creative tasks revealed some limits of the Unity engine.
On the game conferences (DevGAMM 2018 and Games Gathering 2018), we demonstrated a Unity version of Post Scriptum MMORPG – but with a third-person view and with camera movements. This was almost the final version of this particular build, a result of big work with this engine. After that, the game started its migration to the Unreal Engine.
For the collectible token game of Post Scriptum, the Unity engine became the best choice possible. After all, this particular engine is good for 2D game projects, for puzzle and casual games. The alpha-version on the closed testing for Paracosm Ambassadors has been made on the Unity engine and the same is planned for the future final release.
The Unreal era
We mentioned the decision to move the Post Scriptum RPG to the Unreal Engine in our Paracosm Digest #6. Since then, this choice proved itself as absolutely reasonable.
The feature of digging caves is just one of the examples when a first-person view becomes much more effective in the game. This would be possible to find a solution even in a 2D-environment, but this significantly limits the possibilities of players (like their movements around the location) and reduces the overall level of user experience.
Another significant advantage of the Unreal Engine is better possibilities to provide gamers with exceptional visual quality. Our intention is to make the paracosm of Post Scriptum beautiful to the max. The Unreal Engine is meant to be used for first-person shooters and it’s widely used for MMORPGs. That’s the best solution for such kind of graphics, especially because of the possibility to use the rendering technique of ray tracing.
Initially, Post Scriptum was rather of the retrogaming style, so Unity worked nicely for this purpose. Then, we shifted towards the direction of such games as “Kingdom Come: Deliverance”, planning to create for Post Scriptum potentially the best graphics in its niche. Unreal Engine gives better optimization for an excellent graphics quality, reducing a bit the load on hardware.
Also, the Unreal Engine allows adapting the game for most of the game systems. We are not going to limit ourselves with further opportunities in delivering Paracosm games to the end-users.
We had an idea to develop our own engine for the Post Scriptum game, but for now such efforts would be impractical. This would delay the game release for a few years and would ask for really huge expenses. Paracosm Project still can return to this ambitious idea in the future.
Using the Unreal Engine is a decision of the same sort as to be in the whirl of such technological trends as VR, AR, and Cross-Reality in gaming.
To have one more glimpse to the technical aspects of our products, we also recommend reading about the use of DRT on the Paracosm platform.
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