The team of Paracosm Project is busy with work on the Caer Sidi service and Paracosm games. Of course, we are glad to share with you, guys, some new results in this amazing journey.
The previous entry to this series of posts was Paracosm Digest #4.
Our platform will use the technology of Tangle for bringing the highest possible level of security into the gaming cross-reality. Such a solution allows keeping all the valuable data of our users in the distributed registry, protecting from any potential fraud the very account, game assets on it, and their history.
The system behind the Caer Sidi service includes providing data transfer infrastructure by members of the IOTA community. We’ve published an article on this topic and recommend to check it out: “Union of IOTA and Paracosm”.
On the early version of the platform, we are polishing the Account section, preparing it for the soon-coming Caer Sidi Pre-Sale.
Post Scriptum MMORPG
We continue to describe the world of Post Scriptum, giving the Paracosm community some information about virtual places and objects. One of such locations is named Parma. It’s been described on our site in the post: “Parma of Post Scriptum – a Shelter in Chaos”.
Here are some fresh images:
- Humans in the role-playing game of Post Scriptum will look similar to this homunculus. He’s a tough guy, isn’t he?
- Post Scriptum Paracosm has lots of gloomy places and weird characters. Take a look at some of them through this illustration:
Post Scriptum CTG
The Collectible Token Game on the base of the Post Scriptum Paracosm have got new playing pieces and the online mode with four players. User interface, various animations, and some features of the playing process have got their improvements.
More information will be revealed in our future Paracosm Digests.
Stay tuned on these social pages: