Collectible Trend of the Game Industry

Gaming trends come and go, making the community obsessed with a title or a genre for a period of time. Then players forget those obsessions almost completely, jumping to something new and freshly exciting. Still, some of those trends are not temporary – they remain in the game industry for many years, becoming stronger with time flow and involving more players into slow but steady hype.

One of such trends is making collections of in-game items. It started from the early years of the game industry and it became much stronger recently. Players treasure their card sets of Magic: the Gathering and Pokémon TCG, various figures of game characters, and other memorable items. With the technological development, these collections start moving to the virtual dimensions – players put significant efforts in expanding their sets of Hearthstone cards or cosmetic skins in Fortnite.

Let’s have a closer look at this collectible trend and figure out whether the products of Paracosm Project are developing in harmony with it.

(Potentially) Endless games

Starting a new game is an adventure itself, a kind of challenge. Will you be able to grasp the basics and succeed in this particular virtuality? Will the game be able to catch you, to become a perfect title for you?

For most people, creating in-game collections for the collections’ sake is an efficient recipe to become bored. This quite long process should be supported by the excitement of the primary gameplay. Players get some items and they open new tricky strategies in game matches, allow reaching top ranking at least for a while.

Some parts of virtual collections may lose their actuality for the playing process. Still, they keep value as memorable items and proofs of some achievements. The more you play a game with collectible features, the more great things fill your virtual shelves. The collection itself becomes an additional motivation for returning to the primary matches again and again.

Gaming perfectness

Playing games is a significant chunk of the life experience for many people. Some titles are rather like emotional splashes – for a few hours or days to enjoy and then move forward. Other titles are huge universes, demanding for the invested time and efforts. They may involve players for a hundred of hours but then eventually disappear. And they may remain “forever and ever”, becoming a kind of life-long hobby. Finding such a game is a search for personal perfection, and many gamers complete this challenge successfully – even if it takes a few attempts. That’s why collecting items inside of one title has become so trendy nowadays.

For many gamers, such huge titles with collectible features remain, regardless of smaller gaming passions. Do you have one?

Issues to solve

The situation with real-world collectibles is rather clear – you have tangible objects which often remain valuable even if the game disappears. Virtual in-game items are different. Within the many existing models, they belong to game developers as part of their creation. Players can only rent such in-game collections without any chance to keep them outside of this game.

Everything changes with the technology of distributed registry. It’s a proof of ownership for virtual items, with no dependents on the game. The Paracosm platform and Caer Sidi service are based on DRT of Tangle, so they solve the issue with ownership rights for virtual objects.

It’s great to have a collection in one game universe. But what about exchanging assets from different virtual worlds? The platform and service of Paracosm will give this opportunity as well, along with items trading inside of one game title. The distributed registry technology protects such operations from any sort of fraud.

Post Scriptum and Altar – amazing entries for collectors

With the platform for making virtual collections, we also create games with the appropriate feature. They may become entry points for absolutely new collectors or a new chance to find the perfect game for players from other titles.

The first one is the collectible token game of Post Scriptum. It’s developed by the team of Paracosm Project. Please, check out its detailed description in the article “CTG of Post Scriptum: Preview”.

The other collectible game is developed by our partners from the Wanted Games studio. It’s “Altar: the War of Gods”.

Both these products follow the collectible trend of the modern game industry. Moreover, they implement such innovations as Cross-Reality features, where real-world tokens are tightly connected to their digital analogs, so players can create collections in two dimensions: real and virtual.

Of course, it’s hard to know whether a game is perfect for you unless you really try it, spend quite a lot of time in the matches, and got the feeling of the long-term process of collection creating. The development of our CTGs goes according to plan. Follow our social pages to be among the first to try Post Scriptum CTG and Altar in practice.

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