Playing games is great entertainment that helps to develop many skills, useful in non-gaming life. Still, many people don’t want to limit themselves with the role of consumers. They cherish the idea of becoming creators. In this article, we highlight some ways of making such a dream come true.
The Paracosm platform and Caer Sidi service make up a huge ecosystem for gamers and developers of any level. In the future, we plan to implement an easy way to create your personal game worlds (paracosms) – this aspect is still in development, so we can’t give you more information about it.
We invite you to check out the existing possibilities of our product on the site CaerSidi.net.
It’s a special joy – to make games and invite others to enjoy them. The process of learning programming languages is very demanding for time and energy. There are easier methods, so let’s start with them.
- “LittleBigPlanet” / “Super Mario Maker”
The simplest way of creating games is the most limited one. It’s making new levels with special constructors. These levels are playable only inside of this particular game title, and the creators have a little freedom in changing the genre, missions, or internal objects. Here we have game creating made in the form of a game.
Two examples here are “LittleBigPlanet”, released for the PlayStation consoles, and “Super Mario Maker”, the product of Nintendo.
“LittleBigPlanet” invites to the colorful world of Sackboy, a fun character with many variants of the appearance. Players can complete in-built story modes and then delve into developing their own levels. The adventure platformers of this series are available on various PlayStation devices. The latest release is “LittleBigPlanet 3”, available for PS4.
“Super Mario Maker” is quite similar to “LittleBigPlanet”, but with a big difference in the game universe. It’s the paracosm of Mario with typical elements, creatures, and the whole atmosphere. In the newest version of this game, “Super Mario Maker 2”, Nintendo offers many pre-made levels, and lots of creative tools from classic 2D and 3D Mario games. It’s available for the Nintendo Switch starting from June 28, 2019.
Unleash your imagination
The following methods give much more freedom to implement your ideas, and still, they don’t involve programming skills. WIth them, even one person can develop something extraordinary.
This is also a game with creative tools – but they give much bigger freedom and allow making totally new games, not just levels in a specific paracosm. In fact, here we have a set of various tools for developing virtual worlds and objects with no use of coding. Players control the whole creation process with their DualShock gamepads. “Dreams” has been made by Media Molecule (authors of “LittleBigPlanet”) – it’s available exclusively on PlayStation 4 (and potentially, on PS5).
- “GameMaker Studio 2”
From games to a game engine – it’s the first semi-professional tool in our list. This application is available for computers, and it’s possible to make games for various platforms with “GameMaker Studio 2”. They are playable outside of any specific game title, and gamers get a full product.
Creative possibilities here are amazing. Of course, you need to invest some time and effort to master multiple drag-and-drop tools of “GameMaker Studio 2”, to get acquainted with Game Maker Language, but the results might be quite impressive. For example, “Wandersong” has been made with this engine.
To have the highest level of creative freedom, you can’t avoid massive tools with (rather difficult) coding involved. Here are two of the most popular game engines, used for many successful products.
- Unity Engine – a nice tool for making 2D games, puzzles, simple 3D experiences. Many indie-developers make their games with Unity.
- Unreal Engine – a huge programming environment that allows making AAA games, including VR titles.
Making modern games is an awful amount of work. Individual creators spend so many hours to release a decent product. Development companies gather big teams to release games of a competitive quality within a reasonable amount of time. Trying the first tools from this list (creating game levels) can give you a taste of the very process, open your creative potential. Mastering huge engines may help to join a team and create big games in cooperation with other enthusiasts – maybe, you will be able to implement your own initiative.
We at Paracosm Project develop two games for our ecosystem: Post Scriptum CTG and Post Scriptum RPG. Our choice of creative tools has been described in the article “Engines of Post Scriptum: the Unreal decision”.
Developing games is only part of the whole process – it should be delivered to end-users. The Paracosm platform and Caer Sidi service give the opportunity for game creators to connect their products to the Distributed Ledger of Tangle and to reach a big community of dedicated players. For more details, we recommend to check out the article “Paracosm platform has a place for your game world”.
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